Game Glossary

Keywords

flying

Flying

Cards with Flying can only be blocked by other cards with flying.

barrier

Barrier

Cards with Barrier can negate all damage that would be done to the card for 1 instance of damage. Then the barrier breaks.

overkill

Overkill

Cards with Overkill deal excess combat damage to the defending player's life total.

defenseless

Defenseless

Cards with Defenseless can't block.

spiritveil

SpiritVeil

Cards with SpiritVeil can't be directly targeted by enemy abilities.

Debuffs

Burn

When afflicted with Burn, the card takes X damage at the beginning of each turn. Where X = stacks of Burn.

Frozen

When afflicted with Frozen, the card's power is set to 0 for X turns. Where X = stacks of Frozen.

stun

Stun

When afflicted with Stun, the card cannot attack or block for X turns. Where X = stacks of Stun.

Ability Types

Entry

Entry abilities trigger when a card enters the battlefield. (When you play the card)

Death

Death abilities trigger when a card dies from damage or being killed.

Aura

Aura abilities activate when they enter the battlefield, but the target of the ability might be delayed. (For example, if an ability gives the next card you play +1/+1)

Passive

Passive abilities are ongoing and will trigger additional times based on certain criteria being met. The ability ends when the card is removed or silenced.

New Round

New Round abilities are forms of Passive abilities. The ability triggers at the start of every new round.

Attack

Attack abilities activate when the card declares as an attacker. The ability activates BEFORE damage.

Block

Block abilities activate when the card declares as a blocker. The ability activates BEFORE damage.

Affinity: ☯︎

Affinity is an ability modifier. Any text after the ☯︎ will only apply if there is already an ally on the field with the same element as the card with ☯︎. If there are brackets
(ex. [+1/+1 ☯︎ +2/+2]), then the first part will apply by default and the second part will replace the first if the Affinity condition is met.

When a card is played, abilities apply in the following order:

Existing Auras > Existing Passives > Played Card's Ability

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